Hi, I’m Everly, a passionate 3D Designer:)
TOOLS: Adobe Photoshop, Adobe Illustration, Cinema 4D, Octane Renderer, After Effect
Game Design | Prototyping
Fear of Missing Out (FOMO)
Social media magnifies the negative impact of social comparison on people. This arises because of unrealistic comparisons to idealistic information presented through social media. The more time people spend on social media, the more likely they are to believe that others have more fulfilling lives than theirs. This phenomenon is known as Fear of Missing Out or FOMO.
One particular demographic suffering FOMO is the millennials. There are more channels than ever that foster this fear today because of phones and other devices that are designed to capture every moment and experience. The pull-to-refresh motions have been a daily routine in the Ufe. They give instant gratification, which is quickly followed by emptiness, and even anxiety. Personally, as a millennial, 1 realize that the more I pay attention to others' posts, conm1ents, and thoughts the more self-doubting thoughts I have. FOMO, at its core, is caused by social comparison.
12 out of 15 people mention that they do feel stressed when leaving messages/notifications unread.
My thesis will focus on a practical application of my research proposal. I think game design is the best platform for presenting this research, as it has a wide range of interactions that bring the audience an immersive experience. Set in a floating dreamscape, this game places the narrative in the discourse of social comparison of the young generation in the media-saturated environment. The game follows the journey of the main character - Irene, who decided to get out of the FOMO cycle.
The story will highlight the two-sided ability of social networking (same situation, different experience with different behaviours), and offers a game experience through the player's attempt to get out of the increasingly stressful situation. The game will be presented not only through gameplay but as a sho1t animation.
A social network simulation game that can be used to study the biased social perceptions online that are caused by social networks.
The game provides visual insights on how online content is processed in different ways, among different individuals, and results in different affective consequences. During the gameplay, players will deviate from FOMO and perform sightseeing in the virtual world of the game.
Low saturation & monochromatic & light & dark.
Prototype characters, environments, and interfaces.
Irene is on an huge treadmill
Final Outcome (Prototype)